Publisher: Warner Bros. Interactive
Developer: CD Projekt RED
Release date: April 17, 2012
When it launched on PC last summer, The Witcher 2 was hailed for its moral ambiguity. Up until its release, BioWare had ruled the role-playing market with its morality-based spins on the genre. But, The Witcher 2’s choice system wasn’t like anything like Mass Effect’s or Dragon Age’s. Unlike in Mass Effect (though the forthcoming Mass Effect 3 seems to have taken a page from Witcher’s playbook), your choices have major impacts on how everything plays out – sometimes even by blocking off entire sections of the game. There aren’t clear-cut right or wrong decisions to make; the world of The Witcher isn’t built on binary choice. No, Witcher 2 isn’t adult because of rampant sex and nudity (though there is a bit of each) but in terms of drama and consequence. If you missed it on PC because your rig wasn’t beefy enough to handle the system requirements, don’t make the same mistake when it hits the Xbox 360 this spring.
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