I am not naive enough to think that the gaming industry’s primary desire is anything other than to make money. As an industry, they’re really good at it, making more than the movie and music industries combined.
The past year has seen an explosion of “Free to Play” (F2P) games that are, well, free to play. Lately, storied titles like Tribes have been reborn in this model. More titles in development aim directly at this new pricing strategy.
But is it good for games, and more importantly, is it good for gamers?