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Violence and Video Games

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I need to continue my thought: point 2: crime statistics

Violent crime statistics are interesting, but they are just numbers that may or may not tell a whole story. Perhaps, the concern is the type of violent crime we are seeing now. It seems (to most people…perhaps fueled by media coverage/bias or whatever) that in recent years the number of “mass shootings” is increasing. These cases nearly always stem from some mentally disturbed person who seems to be acting out a FPS scenario. FPS games are not a single shoot to defend one’s self situation…they are repeated actions of shooting – it doesn’t stop. This is what people see and are comparing to when a mass shooting happens. So, making the argument that says: “ gamers are good people and not all gamers are mass shooters” doesn’t work. It is the same as the gun lobby saying “not all gun owners are killers / right wing militias”….it may be true that they aren’t, but the media and public perception is already set.

The point that could be made is that maybe these games are treated as games when in fact they should be treated as firearm training tools. Like firearms, anyone should be able to “train” as they wish, but there needs to be a responsibility to doing so. Maybe certain people should be restricted from using them….how to do that is a whole different issue and rife with Constitutional issues…

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Part A of my thought didn't go through...this was first...

I disagree with your statement about video game violence and TV/Movie violence.

Maybe you have a point about the action is the violence part. However, the problem is that in a FPS game, the player is making the action to cause the simulated violence. Watching a movie may also be showing simulated violence, but the watcher is not initiating the simulated actions – he is just passively observing. How does the brain deal with these situations? In the FPS game case, the player is training the brain to act on a stimulus (“enemies pop up from behind a wall…you shoot them, see the enemy explode in blood and guts, and move on to the next target”). Watching movies trains the brain to not react to seeing violence (i.e. it desensitizes the viewer to seeing acts of violence – simulated or real). Both have societal implications.

BTW, I personally mostly agree with your thought…games, movies guns, etc. are not the cause of our society’s issues, but they are (to a more or less of an extent) a symptom of the bigger issues of no personal responsibility, loss of a moral compass, and no respect of human life.

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