
Unless you’ve been living down a hobbit hole, or care nothing about movies and technology (in which case, how did you get here?) you’ve heard about The Hobbit and it’s magical new “High Frame Rate”: 48fps. This doubling of the traditional movie framerate has gotten much hoopla, with director Peter Jackson claiming it’s the best way to see his new film.
So with an open mind, and a slightly emptier wallet, I saw The Hobbit in IMAX HFR 3D, and then a few days later, in “regular” 24fps RealD with Dolby Atmos. The difference was not subtle.
One of the most common expectations of HFR is that it would look like the motion interpolation on high refresh rate LCDs (120 and 240 Hz). I didn’t expect it to look that severe, but I did expect it to look more like more like old BBC shows that were shot on video (50 Hz). The moment before the movie started, I really hoped it would be different from what I expected, that it really would be a window into a new world.
Then it began. The smoothness is readily noticeable. With double the number of frames available, there is less blurring of motion. This is especially noticeable in fast pans, where everything stays in absolute focus. Characters moved with a smoothness you’ve never seen on the silver screen.
I didn’t hate it, at least not so far as the motion went. I suppose that after a while, I could get used to it. However, there was a much larger, and more fatal issue. I couldn’t suspend disbelief. Not in the slightest. Not for a second.
Our entire lives we’ve been conditioned to accept the aesthetics of 24fps “film” as fiction, and higher framerates (like “video”) as reality. Think local news versus any movie. “Reality” TV versus scripted primetime TV. There is no technological reason why TV dramas and comedies are shot at 24fps (or are tweaked in post-production to look like they were). Yet, they all are. I think this is why Blair Witch Project captivated so many, it was shot on video, and was therefore “reality.” It’s also why a movie like Cloverfield didn’t grab on that level. Despite pretending to be “found footage,” it still looked like film, and therefore “fiction” (that was a missed opportunity, in my book).
There's more to this than just the framerate. The detail with motion is a large part of it. With everything so sharp, my brain rejected it as fiction and started trying to judge it as real life. But only for infrequent moments, and these moments were limited to single shots or a random few seconds. But of course, it isn’t reality. It’s actors in costumes on sets. I couldn’t see past that. And if you can’t see past that, if you can’t suspend disbelief at the fiction, that’s it. You’re done.
So it’s either all that, or perhaps something more, something even more subconscious, that made me loathe this movie. It was the worst movie-going experience of my life. I couldn’t wait for it to be over. I didn’t care about any characters. I didn’t care about the story. It was images on a screen, and I wanted it to be DONE. All 3.5+ (seeming) hours of it.
And that, I’d say, is a colossal failure of a technology that is supposed to facilitate storytelling, since it did the exact opposite. So I didn’t hate HFR in itself, but it ruined the movie for me.
With a few days to cleanse my palate, I went back to see The Hobbit a second time. My expectations were a crappy script and an overlong, meandering movie. I figured I’d hear how the Atmos sounded, see how different the movie looked, then bolt.
Except. . . I stayed and watched the whole thing. Interesting. I was absorbed into the world, quite effortlessly, just as I was with Lord of the Rings. I’m not a fantasy or Tolkien guy, but I love me some big epic filmmaking. I still felt the movie was a little long, but I never felt the urge to leave like I did with HFR. I enjoyed it, which is rather shocking considering how much I hated it just a few days before.
I did notice a few interesting differences. It seems that Jackson, knowing he had a higher framerate to cover him, did a lot of fast pans. You don’t see a lot of fast pans in movies. The 24fps can’t handle it and it gets juddery and jumpy. There are several such pans that looked fine in HFR (and I remember thinking at the time they would be way too fast for 24fps), but fell apart in 24. One pan, early on, when the camera takes a dive away from the throne room in Erebor down into the mines, is exceptionally choppy in 24fps.
Another difference was the 3D, though I can’t say this is specifically the HFR vs regular because the regular theater used RealD (circular polarized) while the HFR was IMAX 3D (linear polarized). The IMAX HFR 3D was easily the best 3D I’ve ever seen, twice making me flinch as something came out of the screen. I haven’t had that happen since Captain EO. The 24fps RealD was much more subdued. Was this because of the HFR, because of the different 3D methods, or something else? I don’t know. Too many variables to say for sure, but the 3D was impressive in IMAX, and not in RealD. Further testing needed, I suppose.
Lastly, there’s Atmos. I wish I could say this was a good test for standard surround vs Atmos, but I was so distracted by HFR I really didn’t get a chance pay attention to the audio enough to make mental notes to compare. Judged on its own, though, Atmos worked with this real movie exactly as it did in the demos I’d heard at Dolby. The scene with the Brown Wizard and the spiders had the spiders sounding like they were actually overhead. In another scene, a bee buzzed near the roof of the theater’s ceiling. I pulled myself out of the movie to try to remember these examples for this article. The rest of the time the audio was a seamless, enveloping blend with the video, which is exactly how audio should be. Atmos is a definite improvement over standard audio. HFR is not a definite improvement over 24fps.
I tried to keep an open mind with HFR, I really did. I would LOVE a technology that makes a movie more involving. The mini-IMAX theaters that are springing up everywhere are great: bright, decent 3D, and massive. I’m willing to try HFR again (Avatar 2 in 60fps?), but I will not be seeing a movie I’ve been looking forward to in HFR first. I won’t let HFR ruin a movie for me again. When it comes down to it, this new technology is pushing against human perception. You can certainly argue this is a learned perception, but what movie lover isn’t indoctrinated into 24fps=fiction at this point?
There are certainly going to be some people who don’t mind, or even like HFR. Perhaps these are the same people who like motion interpolation on LCDs. But judging from other reviews and my experience, HFR is a destructive force on storytelling for many people, and is therefore a failure.
But then again, I felt the same way about 3D, and we know how that turned out.
Brent Butterworth and Geoff Morrison combine their years of gear testing and knowledge in one überblog of irreverence and techiness.










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I so agree on that "film" look and feel. I didn't even want to try The Hobbit in HFR, expecting (rightly, now I know) "that" look.
I have noticed that look on any of my friends' Samsung TV's and hate it! (BTW, I could not find a setting to change anywhere in the Samsung menus, so if someone can tell me...).
So glad that I didn't ruin my Hobbit experience and got to see at 24 at the largest screen in Arizona.
Years ago Douglas Trumbull developed a system called Showscan that shot at 60 frames per second on 70mm film (2D, naturally). The company said that it had compared the physiological responses of people watching 24- and 60-fps versions of the same action sequences and found that they responded considerably more strongly to the 60-fps versions. It's a fact that temporal resolution at 24 fps is poor and imposes significant limitations on filmmakers -- not to mention that things only get worse when 24-fps material is presented at 60 Hz with pulldown. 3D always looks distractingly unnatural to me, but I would be interested in seeing 2D movies shot at 60 fps. This would not be hard to do with digital cinema, as opposed to the situation back in the all-film era, when 60 fps would drive costs for film stock up by 250%.
I think the soap-opera effect arises mainly from the frame interpolation used on 120- and 240-Hz LCDs. You might still not like movies actually shot at 60 Hz, but I doubt they would look like frame-interpolated video.
As a former projectionist, I once had the opportunity of dealing with 70 mm film shot at 60 fps and I hated it. As a viewer, however, I loved it! When Sony delivered the first high-definition cameras to be used by Lucasfilm for the Star Wars prequels, I noticed in the press release that the video cameras were specially made to work at 24 fps. I couldn't figure out why if the intent was to show these films in theatres with digital projection systems and eventually deliver them to viewers with high-definition optical players where film stock load wasn't an issue.- although the format wars hadn't been resolved by then. I like my film to be smooth. I HATE the juddering that you get from 24 fps as well as the flickering on video screens in countries with 50-Hz current, but have endured it anyway. If you really like juddering, why not shoot at 16 fps, which is just a tad higher than most peoples' visual flutter fusion frequency? Whenever I read a reviewer comment that the image looked too much like video, I wonder if this was because of limited contrast ratio with which we've had with video for decades or because of the lack of judder. I will conduct my own viewing of the Hobbit in both formats and try to keep an open mind and comment back later. Give me a couple of weeks since I don't have the access than Gregory has to early releases.
Call me a novice or a rube, but could someone explain to me the effect that refresh rate has on television viewing.
The author of this article mentions it a couple of times, but I'm really not sure what refresh rate would then be considered best for television viewing.
I do know that different tv's offer different refresh rates, but I honestly don't know which refresh rates are considered good and which are considered bad.
Is a higher refresh rate considered better or worse?
I like to watch sports and also action movies, so I'm wondering what I should look for as far as refresh rate when shopping for a new television.
Hope someone can give an informed answer on this one.
Thanks for your time.
@Joe Golfer Check out this article http://reviews.cnet.com/8301-33199_7-57524894-221/what-is-refresh-rate/
Thanks, Geoff Morrison, for the article pertinent to my question.
Geoff - I saw the HFR Hobbit as well, and have been trying to describe the experience to friends, feeling I've come up a little short on "the why" the movie looked ridiculously clear but failed to engross me from a movie going experience. Your description of "film = fiction" nails it. I think we both made the same mistake. We should have gone to see the movie in 24fps first, to enjoy the movie itself, and THEN gone to the HFR version to experience the new presentation. I never wanted to leave, but I found myself SO distracted by the clarity of the picture I was seeing I couldn't suspend reality and it ruined at least half of the movie-going experience for me. Many scenes reminded me of watching the 'making of' feature at the end of a DVD, where the clothing and weapons look like costumes and cardboard and you think, wow, how do they make it look so believable in the movie? Other scenes, however, were amazing. The whole trip through the goblin caves and the riddle-fight between Bilbo and Gollum were fantastic. So therefore I'm conflicted - it is an amazing thing to see, but for most people it will wreck the movie. I've been telling friends that you need to see HFR, but you need to see the movie for itself first. It will just take a long time to get used HFR for movies. I think things like the Planet Earth series would be unreal seen in HFR.